Class ConditionBehavior
A behavior that attaches to a trigger and controls the conditions to fire the actions.
public class ConditionBehavior : Behavior<TriggerBase>, IAnimatable, IAttachedObject
- Inheritance
-
ConditionBehavior
- Implements
- Inherited Members
- Extension Methods
Constructors
ConditionBehavior()
Initializes a new instance of the ConditionBehavior class.
public ConditionBehavior()
Fields
ConditionProperty
public static readonly DependencyProperty ConditionProperty
Field Value
Properties
Condition
Gets or sets the IConditon object on behavior.
public ICondition Condition { get; set; }
Property Value
- ICondition
The name of the condition to change.
Methods
OnAttached()
Called after the behavior is attached to an AssociatedObject.
protected override void OnAttached()
Remarks
Override this to hook up functionality to the AssociatedObject.
OnDetaching()
Called when the behavior is being detached from its AssociatedObject, but before it has actually occurred.
protected override void OnDetaching()
Remarks
Override this to unhook functionality from the AssociatedObject.